Thursday, August 18, 2011

The Exhibitions

So Mel and I have started collecting and collating everyone's work for the purpose of the seminar and its really exciting to be watching/reading/playing with all these products knowing we will soon meet the amazing creators behind them.

From Moop Jaw, we have been given permission from Rhett to present their music videos during the break on the main projector. Mel and I are planning to have these playing whilst everyone is talking and eating to fill the audio space a little bit. They're also amazing videos so I'm sure people will be interested in watching them too. Here is one of my favourites:


Bag Raiders 'Not Over' (Directed by Rhett Wade-Ferrell for MOOPJAW) from Moop Jaw on Vimeo.

From Cam at EA Games, we decided to purchase one of their most successful games but switch it up a bit by buying their iPad version. I have a 1st generation iPad and the idea is that we will have this available on a table for people to play with during the break. Here's the trailer for Mirror's Edge, one of their most successful productions:


At Media Saints, we decided to try and shake things up a bit by displaying one of their websites which, surprisingly, was produced for a client that we all know very, very well. Playschool's website was designed by Michael Woods and his team and is a brilliant example of alternative media production. Here's a link and a screenshot:


Finally, for Ariel, we decided to present The Vine online as well as have a few of her articles printed out for people to pick up and read. The Vine is a great example of where your life can go post-uni if you are looking to produce but not necessarily become too involved in creating photo shoots or movies. The Vine is basically a professional blog and relies on the entries of others to support its content which is then monitored by editors like Ariel. Here is an example of one of her articles: Animals with stuffed animals.

The idea on the day is to set up all of these exhibitions around the seminar room so that people physically have to get up and move to interact with them. We're hoping this will lead to a more informed discussion between the audience and the panel with the audience actually being able to ask specific questions related to the content our panel members' produce. This way we should be able to get a better flow of questions. Here's hoping!

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